![]() ![]() Some folks have complained vehemently about this, claiming that these events are too burdensome. This forces players to readjust their plans as they may not be able to acquire the items they desire or complete a mission. Some of the most irritating events, however, are those that close districts for the duration of the turn. Earthquakes, typhoons, tsunamis…Japan is not a safe place! These events can cost the player money, disciples and even a previously acquired annex. Note, however, that this does not happen until after the bidding phase is completed, so players must exercise their bidding choices without perfect knowledge of the weapons market.Īfter this is accomplished, the top event card is revealed. ![]() This allows players to see which weapons are available during the rest of the turn. Depending upon the weapons purchased the previous round, some of the weapons may be removed and others slid over to the less expensive slots. Before the dreaded event card is revealed, however, the weapons available at the market are adjusted. What is most likely the most controversial aspect of the game-events-follows the bidding phase. A player may opt out of the auction in order to receive three Mon, which is sometime necessary as money can be extremely tight. All is not lost for a the player who does not get what he desires, as the districts do provide the opportunity to acquire needed items if the player plans wisely. A player may only win one auction, so each player has the opportunity to acquire one item. Bidding is conducted in a quick, once-around-the-table method, with the player opening the auction having the last opportunity to trump the highest bidder. Many of these items are required to complete missions, which are at the heart of the game. Available items include weapons, new disciples, bonus cards (which grant prestige at game’s end if the conditions are met), action cards, annexes, mission cards and even geishas. The board also depicts one of the best sequence-of-play charts I have ever seen in a game.Įach turn, players bid to acquire various assets that will help them in their quest to acquire prestige. This requires the player to carefully manage all of these items and also prevents the hoarding of items, which would make the completion of missions significantly easier. It is important to note that there are strict limits to the number of items a player can possess in each category. These items are placed on or beside the player’s Clan House board, which also contains space for annexes and geishas acquired during the game. Additional starting items are gained from a selected “Favor of the Emperor” card. Players begin the game with two disciples, an action card, four mission cards and a handful of “Mon”, which is the game’s currency. Aside from a few special ability icons in the districts that are oddly placed, everything is actually laid-out quite well and the icons are easy to understand. Located along the top and right side of the board are the various items that are available for acquisition during the bidding round during each turn. Players will place their disciples into these districts in order to execute the special powers they convey and to successfully complete missions. Each district has a unique color and symbol which is replicated on appropriate cards for easy identification. The center of the board depicts seven districts of Yedo (modern day Tokyo) arranged in a Trivial Pursuit pie pattern. After a bit of examination, however, it is actually easy to decipher. Theft, kidnapping, intrigue and even assassinations are all fair game in the quest for fame, power and prestige.Īt first glance, the large board appears to be quite confusing. There are numerous ways to accomplish this task, the main one being the completion of various missions and tasks, most of which require deeds of a questionable and often downright evil nature. Players represent clan leaders attempting to appease and impress s the new Shogun. The game, published by Eggertspiele and Pegasus Spiele, is set in early 17th century Japan. In spite of its relatively long playing time of three hours or more, it is a game that I am still eager to play again and again. ![]() This talented design team has managed to combine the best of European game mechanisms with the rich theme and atmosphere of American style games, creating a game that is thoroughly engaging and dripping with theme. Published by: Eggertspiele & Pegasus Spieleįew games in recent years have captivated me as much as Yedo by first-time designers Wolf Plancke and Thomas Vande Ginste. Designed by: Wolf Plancke and Thomas Vande Ginste ![]()
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